Mark – Samorost
It took a long while for me to think of my greatest gaming moment this year. My initial two potentials were
Borderlands and
Colin McRae: Dirt 2. In the end though I didn’t decide either of these has left a strong enough impression to feature here.
That’s not to say they aren’t good.
Borderlands is excellent just for the shock of how awesome the cel-shaded graphics are when you first fire the game up.
Dirt 2 is notable to for being the first racing game that delivers a drift mechanic better than
Sega Rally on the Sega Saturn.
Mirror’s Edge on the PC, which snuck in at the very beginning of this year, was another contender. A free-running game was just what the doctor ordered and I thought it was incredible at providing a sense of speed and fluidity.
However, there was another gaming moment which blew these out of the water and that was the discovery of
Samorost. I first learned of its existence in
Richard's blog about the sequel, which cost a few bucks. The gorgeous artwork really captured my imagination though and when I saw that you could try the original
Samorost for free I immediately went over to have a gander.
Samorost - Click to Enlarge
At first I was sitting there wondering what the hell I was supposed to do, but upon investigating with my mouse pointer, all became abundantly clear. As I worked my way through the first few levels, a strong love developed for the game, the likes of which I haven’t experienced for many years. Figuring out the simple puzzles and watching the ensuing animations really pushed my buttons. I’m not usually into point-and-click games either. I found
Monkey Island an exercise in frustration (
?! – Joe) and
Sam and Max – for all the comical genius in the dialogue – just doesn’t do it for the gamer in me.
Samorost though opened my eyes up to a new type of gaming. I went on to play
Samorost 2 and
Machinarium, both of which I thoroughly enjoyed. For me, the best gaming moment was sitting down and experiencing the simple pleasures of pointing a mouse at beautifully drawn, psychedelic little animations and solving puzzles to make stuff happen in the beautiful world of
Samorost. I didn’t have to blow anything up and I didn’t have to go to great cost. Sometimes charm is all you need.
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